I have a really weird predicament that doesn’t have advice on this: I’m a solo dev that is in debt and I need to make a Skyrim killer in one month or else the mob takes me away. I have zero coding experience if that helps
I like your analogy of marketing being a deck building strategy game. The content is there, the channels are there, but when and how you utilize those determines the outcome. Also, sick indie game marketing playbook!
I have a really weird predicament that doesn’t have advice on this: I’m a solo dev that is in debt and I need to make a Skyrim killer in one month or else the mob takes me away. I have zero coding experience if that helps
Considering that the release of my new game is near, I hope I can remember all of this information long enough 😅
What's the name of your game? 👀
It's a Bollywood inspired single player action FPS called "Aam Aadmi"
The store page is live right now, and the demo is yet to be approved.
https://store.steampowered.com/app/3142800/AAM_AADMI/
I don't know how it would be perceived when it releases, but I sent a copy to my friend and he enjoyed it, so I guess I do have some confidence in it.
I like your analogy of marketing being a deck building strategy game. The content is there, the channels are there, but when and how you utilize those determines the outcome. Also, sick indie game marketing playbook!
I have a problem with this guide, and my problem is - it's an article I won't remember when I need it most...
This should be like an e-book, a web application, a Chat GPT model or something.
Haha all brilliant ideas 👀. I think after a years worth of posts I may do something like this!!
By all means, start faster ;-)
Great guide! I’ll be referring back to this as I interview more devs for my stack! Thanks for taking the time to pull it together!
This is great to here! This article took way longer to throw together so I'm happy your finding it useful!