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Aron G. Katz. Game Marketer's avatar

Loved it. Its a hard reality for many devs to realize that if youre just starting you really need to go with the flow and try to start with a game that sells. Is hard to probe that you are a studio that can create great games without having a hit. It also gives us game marketers more room to market a title by following working strategies that have worked for similar titles.

Ena's avatar

Great read! The big reach-out numbers were at first a bit surprising to me, but totally understandable if you consider how you both have to hit the luck of them even getting to your email in their probably overflowing email accounts and then ALSO have a game they actually want to play for their audiences.

Happy holidays, I'm looking forward to your posts in 2025 :)

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